#pragma once

#include "Event.h"
#include "EventUtil.h"
#include "InputDevice.h"

class FrameUpdatedEvent : public Event
{
	DECLARE_EVENT(0);

public:
	FrameUpdatedEvent() {}
	FrameUpdatedEvent(float dt, float t) :DT(dt), T(t) {}

	float		DT;
	float		T;
};